Monks of the Way of the Primal Forces are in tune with the chaotic forces of nature. The elements that compose the world and bind reality together are powerful tools for those who dare to master them. By weaving the elements and shaping them with their will, monks of this tradition can become as unstoppable as the crushing tsunami, raging earthquake, swirling tempest, or blazing wildfire.
Spellcasting
At 3rd level, you can channel the primal elements to aid you. See the Primal Forces Spell List for your options.
- Cantrips: You learn a cantrip of your choice from the Primal Forces spell list. You learn another cantrip at 10th level.
- Spell Slots: The Primal Forces Spellcasting table shows how many spell slots you have to cast your spells of 1st level and higher. You regain all expended spell slots after a long rest.
- Spells Known of 1st Level and Higher: You know three 1st-level spells of your choice from the Primal Forces spell list. You learn additional spells as you level up.
Primal Forces Spellcasting Table
Monk Level | Cantrips Known | Spells Known | 1st | 2nd | 3rd | 4th |
---|---|---|---|---|---|---|
3rd | 1 | 3 | 2 | — | — | — |
4th | 1 | 4 | 3 | — | — | — |
5th | 1 | 4 | 3 | — | — | — |
6th | 1 | 4 | 3 | — | — | — |
7th | 1 | 5 | 4 | 2 | — | — |
8th | 1 | 6 | 4 | 2 | — | — |
9th | 1 | 6 | 4 | 2 | — | — |
10th | 2 | 7 | 4 | 3 | — | — |
11th | 2 | 8 | 4 | 3 | — | — |
12th | 2 | 8 | 4 | 3 | — | — |
13th | 2 | 9 | 4 | 3 | 2 | — |
14th | 2 | 10 | 4 | 3 | 2 | — |
15th | 2 | 10 | 4 | 3 | 2 | — |
16th | 2 | 11 | 4 | 3 | 3 | — |
17th | 2 | 11 | 4 | 3 | 3 | — |
18th | 2 | 11 | 4 | 3 | 3 | — |
19th | 2 | 12 | 4 | 3 | 3 | 1 |
20th | 2 | 13 | 4 | 3 | 3 | 1 |
Primal Forces Spell List
Cantrips (0 Level)
- Fire Bolt
- Frostbite
- Mending
- Ray of Frost
- Shocking Grasp
1st Level
- Absorb Elements
- Burning Hands
- Create or Destroy Water
- Earth Tremor
- Feather Fall
- Fog Cloud
- Ice Knife
- Thunderwave
2nd Level
- Aganazzar’s Scorcher
- Flaming Sphere
- Gust of Wind
- Levitate
- Maximilian’s Earthen Grasp
- Misty Step
- Pyrotechnics
- Scorching Ray
- Shatter
- Snilloc’s Snowball Swarm
- Warding Wind
3rd Level
- Erupting Earth
- Fireball
- Fly
- Gaseous Form
- Lightning Bolt
- Meld into Stone
- Protection from Energy
- Sleet Storm
- Thunder Step
- Tidal Wave
- Wall of Water
- Wind Wall
4th Level
- Control Water
- Fire Shield
- Ice Storm
- Stone Shape
- Storm Sphere
- Wall of Fire
- Watery Sphere
Elemental Bond
Starting at 3rd level, you can begin weaving and shaping the elements of the world around you. Choose one of the following cantrips: Control Flames, Gust, Mold Earth, or Shape Water. You can choose an additional cantrip from this list at 6th, 11th, and 17th levels. These cantrips don’t count against your number of cantrips known.
Focused Chaos
At 3rd level, you can spend 1 ki point to cast a cantrip as a bonus action.
Primal Martial Arts
At 6th level, when you take the Attack action, you can have your unarmed strikes deal cold, fire, thunder, or bludgeoning damage (your choice for each attack). Your reach with unarmed strikes increases by 10 feet until the end of your turn.
Primordial Might
At 6th level, when you cast a Primal Forces spell, you can cast it one level higher without expending a higher-level spell slot. At 11th level, you can cast spells two levels higher, and at 17th level, you can cast spells three levels higher.
Channel Primeval Power
At 11th level, after taking the Attack action, you can cast a Primal Forces spell as a bonus action by spending ki points equal to the spell’s level.
Harness Elements
At 17th level, as a bonus action, you can spend up to 4 ki points to gain one of the following benefits for 10 minutes:
- Air: Gain a flying speed equal to your walking speed.
- Earth: Move through solid earth or stone (but cannot end movement there).
- Fire: Increase speed by 60 feet.
- Water: Gain a swimming speed equal to your walking speed and breathe underwater.