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Monks of the Way of the Primal Forces are in tune with the chaotic forces of nature. The elements that compose the world and bind reality together are powerful tools for those who dare to master them. By weaving the elements and shaping them with their will, monks of this tradition can become as unstoppable as the crushing tsunami, raging earthquake, swirling tempest, or blazing wildfire.

Spellcasting

At 3rd level, you can channel the primal elements to aid you. See the Primal Forces Spell List for your options.

Primal Forces Spellcasting Table

Monk Level Cantrips Known Spells Known 1st 2nd 3rd 4th
3rd 1 3 2
4th 1 4 3
5th 1 4 3
6th 1 4 3
7th 1 5 4 2
8th 1 6 4 2
9th 1 6 4 2
10th 2 7 4 3
11th 2 8 4 3
12th 2 8 4 3
13th 2 9 4 3 2
14th 2 10 4 3 2
15th 2 10 4 3 2
16th 2 11 4 3 3
17th 2 11 4 3 3
18th 2 11 4 3 3
19th 2 12 4 3 3 1
20th 2 13 4 3 3 1

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Primal Forces Spell List

Cantrips (0 Level)

1st Level

2nd Level

3rd Level

4th Level


Elemental Bond

Starting at 3rd level, you can begin weaving and shaping the elements of the world around you. Choose one of the following cantrips: Control Flames, Gust, Mold Earth, or Shape Water. You can choose an additional cantrip from this list at 6th, 11th, and 17th levels. These cantrips don’t count against your number of cantrips known.

Focused Chaos

At 3rd level, you can spend 1 ki point to cast a cantrip as a bonus action.

Primal Martial Arts

At 6th level, when you take the Attack action, you can have your unarmed strikes deal cold, fire, thunder, or bludgeoning damage (your choice for each attack). Your reach with unarmed strikes increases by 10 feet until the end of your turn.

Primordial Might

At 6th level, when you cast a Primal Forces spell, you can cast it one level higher without expending a higher-level spell slot. At 11th level, you can cast spells two levels higher, and at 17th level, you can cast spells three levels higher.

Channel Primeval Power

At 11th level, after taking the Attack action, you can cast a Primal Forces spell as a bonus action by spending ki points equal to the spell’s level.

Harness Elements

At 17th level, as a bonus action, you can spend up to 4 ki points to gain one of the following benefits for 10 minutes:

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