The Oath of Progress is a commitment to the betterment of society for current and future generations. In modern times, corporations recklessly pursue profit, basic rights are denied, and rifts divide populations into warring factions. Paladins seeking to shatter the boundaries between people and potential swear an Oath of Progress.
Depending on the obstacles they face, these paladins may be activists, revolution leaders, or scientists. However, progress never comes without sacrifice, and a warrior who disregards the damage they cause may find the end not worth the means.
Tenets of Progress
The tenets of progress are a promise made to civilization and serve as ideals to uphold.
- United We Stand: Where there is division and strife, unite disparate factions into a force to be reckoned with. The whole is greater than the sum of its parts.
- The Future is Now: Embrace advancements and change. New discoveries and technological breakthroughs lead to growth.
- Discard Tradition: Tradition and superstition hold people back. Abandon old rivalries to keep moving forward.
Oath Spells
You gain oath spells at the paladin levels listed.
Paladin Level | Spells |
---|---|
3rd | Charm Person, Command |
5th | Alter Self, Knock |
9th | Haste, Tongues |
13th | Dimension Door, Freedom of Movement |
17th | Passwall, Greater Restoration |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options:
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Bold Proclamation: You can use your Channel Divinity to captivate your audience. As an action, force each creature of your choice within 30 feet to make a Wisdom saving throw. On a failed save, the creature becomes charmed for 10 minutes and has disadvantage on attack rolls. The creature can repeat the saving throw at the end of each of its turns if it sees a hostile creature, ending the effect on itself on a success. The effect ends if you damage the creature.
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Ambitious Strike: You can gamble on a powerful blow. When you hit with a weapon attack, you can use your Channel Divinity to make the attack again, ignoring advantage and disadvantage on the roll. If the attack hits, it is a critical hit.
Aura of Progress
Starting at 7th level, you inspire alacrity in yourself and your allies. Creatures of your choice that move within 10 feet of you or start their turn there can Dash as a bonus action until the end of their turn.
At 18th level, the range of this aura increases to 30 feet.
Overthrow
At 15th level, when you hit a creature with a weapon attack, you can cause it to make a Charisma saving throw. On a failed save, the creature is cursed for 1 minute. Add 1d4 to attack rolls made against the cursed creature, and it subtracts 1d4 from its saving throws.
You can use this feature a number of times equal to your Charisma modifier (minimum of once). You regain all expended uses after a long rest.
Additionally, your Divine Sense feature can detect creatures that speak at least one language, and you know what languages they speak.
Paragon of Unity
At 20th level, your force of personality is strong enough to spark an unbreakable alliance. As an action, you can become an unstoppable icon, gaining the following benefits for 1 minute:
- Each creature of your choice within 30 feet of you deals an extra 1d4 force damage when it hits with an attack.
- When a creature other than yourself that you can see within 30 feet of you drops to 0 hit points as a result of taking damage but is not killed outright, you can use your reaction to drop it to 1 hit point instead.
- You and creatures of your choice within 60 feet can ignore difficult terrain.
Once you use this feature, you can't use it again until you finish a long rest.