There are countless situations where sabotage, terrorism, catastrophic failure, and bombings have changed the course of history. A true Saboteur knows that any goal is achievable with enough explosives. Whether it's stopping a car, dropping a skyscraper, or dealing with a pesky target, the Saboteur gets the job done. However, knowing when to stop is a key challenge for Saboteurs—some become mad bombers, leading to inevitable self-destruction but with one hell of a fireworks show.
Bombardier
When you choose this archetype at 3rd level, you gain proficiency with the grenade launcher, rocket launcher, thumper, and demolitionist's tools. When you make an attack with a blast weapon with which you are proficient, you can choose which targets, other than the primary one, are affected by the weapon's blast property.
Additionally, you gain an extra way to use your Sneak Attack: you can use it against objects and vehicles, provided you don’t have disadvantage on the attack roll.
DM Tip: Sneak Attack damage does not apply to explosion damage from the blast on targets other than the primary target.
Hair Trigger
Also at 3rd level, you can use the bonus action granted by your Cunning Action to use any explosive that normally requires an action or to use your demolitionist's tools to disarm explosives.
Blastjumper
At 9th level, you can give yourself a blast-propelled boost of speed. You can use the bonus action granted by your Cunning Action to expend one ammunition from a blast weapon you are holding. You immediately fly up to 40 feet in a straight line in any direction. If you are not on the ground at the end of this movement, you fall.
Additionally, you gain resistance to thunder damage and can fall up to 40 feet without taking damage.
Emergent Ordnance
Starting at 13th level, using your demolitionist's tools, you can create special improvised explosive devices (IEDs) with supplies you carry or gather from your environment. Each IED functions similarly to an explosive (see Chapter 5: Explosives) but is unstable and falls apart after 24 hours unless maintained.
During a long rest, you can expend a number of ordnance points equal to twice your proficiency bonus to create or maintain IEDs. The Ordnance Points Table shows the cost of each type and tier of explosive.
Ordnance Points Table
Explosive | Point Cost |
---|---|
Tier 1 | |
Flashbang | 1 |
Fragmentation Grenade | 1 |
Napalm Grenade | 1 |
Smoke Grenade | 1 |
Pipe Bomb | 1 |
Tier 2 | |
Plastic Explosive | 2 |
Tear Gas | 2 |
Mad Bomber
At 17th level, you gain the ability to unleash a hail of charges on groups of foes. As an action, you can make up to 5 attacks with blast weapons, provided that each attack targets a different creature. As part of each attack, you can draw a blast weapon. Once you use this feature, you must finish a short or long rest before you can use it again.