A fandom is a capricious force, a collection of people with whom you have a connection. Perhaps you were an entertaining jokester, a serious force of personality, or a hateable personality. Regardless, you have become the center of attention. If deities gain their power through worship, then you gain yours through viewership.

Whether through ritual or pact, you forged this connection, and now your fate is intertwined with your audience. However, fandoms are a fickle force, and they are quick to abandon those who fail to fascinate them.

Expanded Spell List

The Fandom lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Fanbase Expanded Spells

Spell Level Spells
1st Guiding Bolt, Tasha's Hideous Laughter
2nd Enhance Ability, Mind Spike
3rd Catnap, Spirit Guardians
4th Compulsion, Resilient Sphere
5th Dominate Person, Modify Memory

Always Online

Starting at 1st level, you gain the benefits of having a sense-log augment installed without requiring surgery or counting against your total number of augments. The data you record can be magically uploaded in real-time to the internet and broadcasted on your chosen streaming platform.

Additionally, you learn the Vicious Mockery cantrip. It counts as a warlock cantrip for you but doesn’t count against your number of cantrips known.

Fandom’s Favor

At 1st level, you can attempt to sway your fickle fandom into granting you aid. As a bonus action, choose a favor from the Fandom's Favor Table and make a Charisma (Deception), Charisma (Performance), or Charisma (Persuasion) check against the favor's DC. On a successful check, the effects occur.

You can use this feature a number of times equal to your Charisma modifier (minimum of once). You regain all expended uses after a long rest.

Fandom’s Favor Table

Favor DC Effect
Cheer 10 You gain temporary hit points equal to your Charisma modifier + your warlock level.
Chat 12 You instantly cast the Augury spell without material components.
Troll 15 You cast Hex at 1st level on a creature within 90 feet without material components.
Dox 18 Choose a creature within 60 feet. You learn the creature's vulnerabilities, resistances, and immunities.
Boost 20 One creature within 60 feet of you gains advantage on its attack rolls until the end of its next turn.
Donate 22 You create a non-living object (no larger than 1-foot cube) worth up to 3,000 times your warlock level. It vanishes after 1 hour.
Subscribe 25 You regain an expended spell slot from your Pact Magic feature.

Larger Than Life

At 6th level, you can exaggerate or accentuate your personality by risking your dignity or sanity. When making a Charisma ability check, you may roll an additional d20 after rolling the first, before the outcome is determined. Choose which die to use, but take psychic damage equal to half your warlock level. You can use this feature once per short or long rest.

Marathoner

At 10th level, you ignore the effects of the exhaustion condition until level 6 exhaustion. At level 6 exhaustion, you die as usual. Additionally, you gain proficiency in Constitution saving throws.

Cult of Personality

At 14th level, you can summon a Swarm of Fandom to manifest physically. As an action, you summon a swarm of tiny celestial, fey, or fiend creatures (your choice). The swarm disappears after 1 minute or when it drops to 0 hit points.

The swarm has its own initiative and follows your verbal commands during its turns. If you lose concentration, the swarm attacks the nearest creatures. Once used, you must finish a long rest before using this feature again.