Small construct (drone), neutral
- Armor Class: 13
- Hit Points: 5 + five times your ranger level (the drone has a number of Hit Dice [d8s] equal to your ranger level)
- Speed: 40 ft., climb 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 17 (+3) | 15 (+2) | 13 (+1) | 5 (-3) |
- Saving Throws: Dex +4, Con +5, Wis +3
- Skills: Athletics +4, Perception +3
- Damage Immunities: Poison
- Condition Immunities: Charmed, Frightened, Paralyzed, Petrified, Poisoned
- Senses: Darkvision 60 ft., Passive Perception 13
- Languages: Understands the languages you speak
Features
Advanced Engineering:
The following numbers increase by 1 when your proficiency bonus increases by 1: the drone’s armor class, skill, and saving throw bonuses (above), and the bonuses to hit and damage of its attacks.
Electronics:
The drone is susceptible to the effects of EMP and similar effects.
Actions
Slam:
Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 4 (1d4 + 2) bludgeoning damage.
Razor Claws:
Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 6 (1d8 + 2) slashing damage.
Requires the razor claws attachment.
Shock Prod:
Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 6 (1d8 + 2) lightning damage.
Requires the shock prod attachment.
Primed Shot:
Ranged Weapon Attack: +4 to hit, range 50/200 ft., one target.
Hit: 5 (1d6 + 2) piercing damage.
Requires the primed shot attachment.